This is a 3D action game that features a boss battle.

Use your shadow alchemy abilities to defeat the Forest Titan boss. You can dodge the titan's rock throws by transforming your moving shadow into yourself. You can also block incoming rock projectiles with your Gold transformation, and even turn some of those projectiles into a health potion. Explode your shadow near the titan to strike and deal damage. Control your shadows and become victorious!


GDD Link: https://docs.google.com/document/d/1XFfYUXXh6dKOB3VLkPmHDezx5zYpP2jlDKma-i8ERIg/...

Credits:

A Game Made by Ivan Hernandez (RykoStudios)

Design, Programming: Ivan Hernandez

Quality Assurance: William Hernandez

Royalty Free Assets Used:

UI Sprites and Icons: Kenney https://kenney.nl/assets

3D Models: 

Mix and Jam https://assetstore.unity.com/packages/3d/characters/jammo-character-mix-and-jam-...

Phons https://sketchfab.com/3d-models/drugdor-the-golem-animated-19c1855bdb2c4cdc89da2...

cannibalc10wn https://assetstore.unity.com/packages/vfx/shaders/urp-nature-shader-set-241305#c...

IOW Projects https://assetstore.unity.com/packages/3d/environments/fantasy/fristy-fantasy-lan...

Noob Model :D https://sketchfab.com/3d-models/magic-ring-red-08b6d10747ae4319a5d6fb1c2a47be92

Quaternius https://quaternius.com/packs/ultimaterpg.html

Music: 

cynicmusic.com pixelsphere.org https://opengameart.org/content/battle-theme-a

Jonathan Shaw (www.jshaw.co.uk)  https://opengameart.org/content/cant-stop-winning-rpg-orchestral-essentials-batt...

SFX:

Michel Baradari  https://opengameart.org/content/2-high-quality-explosions

leohpaz  https://opengameart.org/content/8-magic-attacks 

ViRiX Dreamcore (David Mckee)  https://opengameart.org/content/magic-sfx-sample

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRykoStudios
GenreAction, Adventure, Strategy
Tags3D, Boss battle, Fantasy, Magic, Shadows, Singleplayer, Unity

Comments

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(+1)

Epic boss battle! Died a few times before I got the hang of it. The overall atmosphere is also quite nice.

There are some places which I feel like require more tuning, example being swapping places are seldomly used (partly because you are always facing the boss, short time out duration thus shade not going too far)

But anyway, nice work!

Hi, I appreciate the feedback. Yeah I agree, I also found myself not using the switching ability as much during playtesting. Definitely need to fine tune that a bit more. Thanks for trying out the game!